Tag Archives: hardware

IMG_0470I’ve seen a few other people do this, and I thought it’d be a good idea to collate what I’ve been working on over the past month – just to show what I’m doing, and to help myself track progress.

It’s been busy for gaming hardware. Nvidia’s monster GeForce GTX Titan X graphics card deployed the full might of the Maxwell architecture, and it’s the first time that a single-GPU card has had 12GB of RAM.

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PC hardware often isn’t glamourous, but it’s never been so important to know about the silicon that powers the latest PCs and consoles. Valve’s CES press conference revealed a horde of Steam Machines: PCs designed for the living room, built by third parties, coming with Valve’s SteamOS and controller as standard. The machines range in price from $499 to more than $6,000. UK pricing and availability will be announced in due course. Steam Machines make sense. By using Linux for SteamOS, Valve has more software control than it has with Windows – important when Microsoft is moving away from the PC and towards the touchscreen – and Valve also has a tight grip on the games allowed on the OS. Valve’s controller gives the firm more control and, crucially, an easier route to the sofa: it’s more familiar to console gamers, and more comfortable than the keyboard and mouse. Like all great…

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