Tag Archives: simulation

GT2

The Gran Turismo series ushered me from Road Rash and V-Rally towards serious racing games, and I’ve always loved the franchise: its graphics, gameplay and depth have always been first-rate, I snorted up the gimmicky engine smell from GT2’s disc, and I marvelled at the leap from PS1 to PS2 when I spent hundreds of hours playing GT4.

I’m enjoying Gran Turismo 6. It has a stupendous 1,200 cars across hundreds of marques, and I love searching out odd motors for new events – a method in the spirit of the game, unlike the dozen cars GT6 recommends you use for each successive class of races.

Starting strongly

I love the cars on the track, too. I savour the kick and acceleration of a turbo, the rumble when I take a corner on the limit, the satisfying feel of nailing a section by balancing throttle, oversteer and everything else. I love feeling cars pitch forward when breaking downhill or leaning left or right thanks to neck-snapping G-force.

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